Killbox and the Convergence of a Digital and Physical Reality

Over the past couple days, I’ve continued to think deeply about some of the points that came up in class. Particularly, I’ve found myself clinging to one particular concept that sent me spiraling into a fairly substantial theoretical deep dive. Discussing Killbox in class, there was a noticeable distinction people made, constantly referencing “the player” when talking about their gameplay experiences. It brings up the idea of the divisibility, or indivisibility, of the player and the self in game, or more broadly, in any direct interaction with the digital. In a game that saw the player taking on the perspective … Continue reading Killbox and the Convergence of a Digital and Physical Reality