When it was released in July 2016, Pokemon Go exploded in popularity amongst their target audience and then some. I was never a fan of Pokémon, but I understood the general premise of the game and know some of the … Continue reading Pokemon Go, Privacy, and Capitalism
Capital in gaming (and the “real” world) speaks to who is and who is not allowed to freely exist. Philipps’ concept of “Rag-doll physics” in “Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games“, explores the connection … Continue reading Is it Dead?
“Designing Games to Foster Empathy”, a short excerpt by Jonathan Belman and Mary Flanagan approaches games and empathy from a social activist framework to describe why … Continue reading Did We Just Stumble Upon Something Amazing?
It is no surprise to me that the videogame industry has had a history of misogyny and sexism making women’s actual participation invisible while simultaneously sexualizing their animated bodies and making them hypervisible. But, I think female video game protagonists … Continue reading Problematic but Valuable Representation
In Tim Wright’s article “Do Gamers Make Better Drone Operators Than Pilots?” he discusses the results offorensic psychologist Jacqueline Wheatcroft and pilot and aerospace engineer Mike Jump study of video gamers as UAV pilots at the University of Liverpool’s Institute for Psychology, Health & Society. Their findings were that when both pilots and video-gamers were exposed to three different situations involving varying degrees of risk and danger, while trained pilots scored the lowest in neuroticism, gamers scores were marginally different making them to have scores just as good as professionals. I found this study to be disturbing because of the history of … Continue reading Videogames and the Military Industrial Complex
In my last post, I introduced my rumination on the seamlessness system. More specifically, I discussed the concept in how it relates to political systems and the repercussions of a seamless, but opaque government, especially in a surveillance state. But … Continue reading Blackbar and Seamless Opacity (Part 2)
The interface of Blackbar raises the question of who can you trust and why do you trust them. Blackbar has a funny way of making us think we know what’s going on– we just have to figure out the words that are being censored, right? However a deeper question is why are those certain words blacked out in the first place. The puzzle can be easy when you understand classic American idioms, like “thanks for trying”. but these assumptions can be dangerous in a xenophobic world where people can be in danger by not “passing as” American. In this way, … Continue reading Trust