Throughout the class, we’ve talked multiple times about the idea of seamlessness and seamlessness in a technological society. In making something seamless, one must thereby conceal the mechanisms and make invisible or obscure the full workings and modes of the … Continue reading Seamlessness: The Human and the System
Games have a long history of pairing the player character with a companion, to vastly varying reactions. There is a long history of much maligned “escort quests” where the fail state of a mission, quest, or level is the death … Continue reading Why we Hate AI Companions
The novel I chose was Journey Under the Sea. The story follows the reader as a deep sea explorer in search of the lost city of Atlantis. As one would when in search for Atlantis, you face many dangerous sea … Continue reading CYOA: An Inversion of Interface and Narrative
“Designing Games to Foster Empathy”, a short excerpt by Jonathan Belman and Mary Flanagan approaches games and empathy from a social activist framework to describe why … Continue reading Did We Just Stumble Upon Something Amazing?
When assessing The Last of Us, what immediately jumps out at me is how effective the game is at using the power of the narrative to ensnare us into a compelling story, as well as how it uses some of our most basic human instincts to invoke an emotional attachment. The power of the narrative, in this case, is a game’s ability to convey to us a story that is integral to the entire experience the player receives. Emotional attachment is the byproduct of a well-executed narrative; sentimental bonds between the player and elements of the game that are nurtured by … Continue reading Assessing the Narrative in “Last Of Us”
It’s finals week, so my brain is running on NyQuil and 25 minute power naps, but for my last blog post I wanted to take a dive into the deep end of video game analysis and hope for the best. … Continue reading Allegory or Coding? Race in The Elder Scrolls V: Skyrim
continued from part one While it is important to portray competent father figures in video games, the unspoken narrative that these ‘lone wolf and cub’ games operate on is riddled with problematic implications and themes. As is the case of … Continue reading The Lone Wolf and the Isolation of the Male (Part Two)